It has been fascinating to watch how much more useful drones have become to average consumers over the last few years. This technology and these gadgets have a wide range of applications that we can incorporate into our daily lives, ranging from simple recreational uses to wedding photography using drones. Despite this, it has been a lot of fun to watch drones become more useful on a professional level, particularly with the recent development of drone racing as a sport. Even though the consumer drone market is doing well on its own, it would benefit everyone who is interested in drones if the sport expanded and brought more attention to these fascinating and amazing devices.
As a result, we are looking into a few ways that virtual reality racing can still grow, despite the fact that it has already been broadcast on major television networks for the past two years. Get insider information on all technologies at Electric Minds.
Wired published a profile of a person named Charpu, who was described as a “drone racing megastar,” in 2016. So, it’s been two years since our last conversation; have you heard anything about him? It is not meant as a criticism of Charpu, but if you are not personally interested in competitive drone racing, you are unlikely to be familiar with his name. If we look at some other alternative sports or televised games, you’re probably familiar with the names Shaun White and Phil Ivey, even if you don’t follow snowboarding or poker. These two players are among the most successful in their respective fields. The main point here is that less devoted fans need a hero to rally around, and drone racing lacks a prominent figure to look up to. This person could be a particularly dominant pilot, someone with a lot of personality or a distinct appearance, or simply someone who is good at self-promotion. This person, however, will most likely reappear in some form or another.
It appears that virtual reality (VR) has finally found its moment to shine. But you can be certain that it is still growing. The availability of self-sufficient headsets has increased this year, which should make them more appealing to the general public. Gonzo’s Quest, a video game, is also venturing into uncharted territory. It was once an online game that was said to be setting the standard for other games of its kind, but it has since been adapted for virtual reality (VR), paving the way for the entire casino arcade genre to flood in and potentially bringing millions of new users to VR. There are numerous other examples, but the point is that virtual reality is constantly evolving and expanding its scope. And, as virtual reality gaming becomes more popular, headsets will become more widely available, bringing with them almost certainly new opportunities to watch drone racing from incredible new vantage points.
We learned about a number of new investments in the Drone Racing League during the previous summer. Around $20 million of them came from various sources, including Formula 1, WWE, Allianz, and others. However, in order for there to be more stories like this one, the sport must continue to grow. If more large, reputable businesses (ideally with comparable demographics) continue to invest in the DRL, the league will be able to improve its races, increase the amount of advertising it does for its activities, and generally grow. The league’s growth trajectory to this point suggests that it is still appealing to investors, so this is likely to happen again in the future.
Getting on television is a fantastic opportunity for the DRL, but they should also look into the possibility of creating their own private streaming channels, similar to what the WWE has done. Despite its efforts to grow, drone racing will remain a niche activity, with a loyal following of original supporters or die-hard fans. Giving these fans a streaming option not only opens up new revenue opportunities for the league, but it also has the potential to make the sport more approachable to a wider audience.